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Alone in the Dark 3

Warning: The following is a detailed walkthrough of Alone in the Dark 3. It will help you solve the game. Please, DO NOT READ FROM START TO FINISH. If you do, you'll ruin the game. Your friends will leave you. You'll make your mom cry. But, hey, you'll have beaten the game, and that's something, right?

1.        Enter Slaughter Gulch (a big mistake :)
2.[opt]   Take *Gas Can* on right end of porch of the saloon
3.        Enter the saloon
4.        Get *Key* from center table
5.        Get *Maraca* from stage
6.        Get *Oil Can* in corner of saloon
7.[opt]   Use *Gas Can* on projector
8.        Get *Box of Matches* in small room by the bar
9.        Walk behind bar and let the gun man shoot at you (he can't
hurt you)
10.       Search cabinet behind bar
11.       -Get *Wood Alcohol*
12.       -Get *Bottle*
13.       -Get *Flask*
14.[opt]  Throw *Bottle*
15.[opt]  -Get *Token*
16.[opt]  Use *Token* on left side of piano
17.[opt]  -Get *Oil Lamp*
18.       Push left horn behind bar
19.       Stay there and wait for gunman to shoot all his bullets &
          then fight him off (w/ or w/o your gun)
20.       -Get *Ace of Diamonds*
21.       -Get *Gold Bullet*
22.       Fall down trap door
23.       -Get *Oil Lamp* (if you didn't use the token on the piano)
24.       Light your *Oil Lamp* (via using oil,matches,lamp)
25.       Get *Cane* off wall
26.[opt]  Read poster
27.       'Open/Search' left keg door
28.       Use the *maraca* to avoid the snake(s)
29.       Climb up ladder and enter the jail cell
30.       Kill off the gun slinger
31.       Get *Stone*
32.       Use *Cane* by the cell door
33.       -Get *Cell Key*
34.       Kill off the gun slinger again...
35.       Throw *Stone*
36.       -Get *Amulet*
37.[opt]  'Put' *Wood Alcohol* in front of drunkard
38.[opt]  -Get *Flask*
39.       'Open/Search' Desk
40.       -Get *Sheriff's Badge*
41.       -Get *Bullets for a Winchester*
42.       Use *Key* on gun cabinet
43.       Search & -Get *Winchester*
44.[opt]  Read posters
45.[opt]  Open wood stove in other room & kill off really big guy
46.       Push big cabinet in front of double doors
47.[opt]  Open cabinet
48.[opt]  -Get *Shotgun*
49.       Climb rope ladder
50.       Get *Whip*
51.       Run under pulsing red light (when not on :)
52.       Get *Voodoo Hangman's Rope*
53.       Get *Cast Iron Plate*
54.       Get *Cartridge Belt*
55.[opt]  Use *Cast Iron Plate*
56.[opt]  Use *Whip* on gun man to -Get *Bag Full of Gold Coins*
57.       Use (load) *Gold Bullet* into Winchester
58.       Use *Winchester* to shoot bad guy
59.       -Get *Sack Full of Scorpions*
60.       Shoot steel door with a gun of your choice
61.       When inside, Use *Oil Lamp*
62.       Use *Voodoo Hangman's Rope* when you can't breathe
63.       Use *Sack Full of Scorpions* on trap door
64.       Push lever
65.       'Open/Search' behind trap door
66.       -Get *A Stick of Dynamite*
67.       -Get *A Piece of Dried Meat*
68.       Go back around corner & kill off the two gunmen
69.       Enter small room & Get *Gatling Gun*
70.       Get *Flask*
71.       Get *Short Fuse* behind barrel
72.       Use *Short Fuse*
73.       Dodge bullets from the gunman who closes the door
74.       Re-open door
75.       Use *Stick of Dynamite* on crack in wall behind barrel
76.       Use *Box of Matches* where you placed the dynamite
77.       Leave room & wait for wall to explode
78.       Go back, walk thru blast hole, & stand on arrow stone
79.       Go thru the door and down passage way & around corners
80.       Kill another gunman
81.       Use *Sheriff's Badge* on machine
82.       Use the *Whip* near the machine to activate it (you will
lose whip)
83.       Go thru the newly opened door
84.       Pick up *Flask*
85.       Pick up *Bullets for Winchester* on end of plank
86.       With a good running distance, run across plank to jump across
          to other building
87.       Use *Matches* on all the lamps (only one of them is
necessary :)
88.[opt]  Read Map on wall
89.       Get *Sheet from Newspaper*
90.       Use *Dried Meat* on clock
91.       Get *Token*
92.       Get *Night Valet* in corner
93.       Get *Flask* by picture
94.       Walk thru picture
95.       'Open/Search' on bed post
96.       Get *Arrow*
97.       Use *Arrow* on Cupid
98.       'Open/Search' dresser
99.       -Get *30/30 Bullet*
100.      -Get *Bulb*
101.      -Get *Pearl*
102.      Push mirror
103.      -Get *Key*
104.      Walk back thru picture & into hall
105.[opt] Get *Costume Jewelry Ring*
106.      Use *Key* on door & enter room
107.[opt] Use *Diamond Ring*
108.[opt] Use *Diamond* on dragon figurine
109.[opt] -Get *Bullets for Winchester*
110.      Get *Flask*
111.      Get *Instruction Sheet*
112.      Get *Diary*
113.      Walk in front of door w/ gunman behind it on balcony
114.      Put down *Night Valet* (watch gunman walk to his death :)
115.      'Push' door shutter down
116.      Walk into room & search table
117.      -Get *Key*
118.      Get *Shutter Release*
119.      Get *Instruction Sheet*
120.      Get *Flash*
121.[opt] Look at pictures on wall behind sink
122.      Go back to the hallway
123.      Use *Bulb*
124.      Use *Shutter Release* to ready flash
125.      Use *Key* on remaining door
126.      Go to the right to the film canister on floor
127.      Use *Flash* while avoiding Two-headed creature (this will
kill it)
128.      Use *Token* on piano
129.      Shoot dart board target on cabinet
130.      Search in cabinet
131.      -Get *Flask*
132.      -Get *War Stick*
133.      Prepare *Oil Lamp* (via oil,matches)
134.      Drop down hole
135.      Use *Lit Oil Lamp*
136.      Run out of cave to avoid flying bats
137.      Jump across pillars till you meet the Indian
138.      Use *War Stick* on Indian (he will move then)
139.      Get *Box of Cartridges*
140.      Get *Small Key*
141.      Continue to jump across pillars...
142.      When at a dead-end, Use *Indian Amulet* (this will get you
across)
143.      Fight guy with throwing stars
144.      -Get *Flask*
145.      Kill gunman
146.      -Get *Top Hat*
147.      -Get *Key*
148.      Use *Key* on left double-doors
149.      Search book shelves
150.      -Get *White Book*
151.      -Get *Watch Maker's Manual*
152.      -Get *Locked Book*
153.[opt] Use *Small Key* (to unlock *Locked Book*)
154.[opt] Read *Book on Navajo Traditions*
155.      Search bust on the end wall
156.      -Get *Pocket Watch*
157.      Search table & -Get *Printing Plate*
158.[opt] Light candle on table
159.[opt] Read *White Book* standing near candle
160.[opt] Use *Printing Plate* in mirror by table
161.      Leave Room
162.      Use *Pocket Watch* on other set of double-doors
163.      Walk to guy & -Get *Story Board*
164.      Use *Top Hat* on Abe Lincoln's Statue
165.      -Get two *Boxes of Cartridges*
166.      Kill strange green guy
167.      Stand in front of stain-glass window & shoot it w/
*Winchester*
168.      Climb up steps
169.      Use *War Stick* on platform in middle of graveyard
170.      Use *Ace of Spades* on O.E.J.'s grave
171.      -Get *Message*
172.      Search table & -Get *Oil Can*
173.      Get *Roll of Film* off of floor
174.      Search hutch & -Get *Bag of Pemmican*
175.      Use *Oil Can* on fireplace & enter dance hall
176.      Search fat man & -Get *Hammer*
177.      Search lady & -Get *Box of Cartridges*
178.      Walk to stage (avoid shots from violin player)
179.      Search record player
180.      -Get *Guitar String*
181.      -Get *Musical Score*
182.      -Get *Key to a Safe*
183.      Kill guy with flowers & gun
184.      Leave dance hall & go into kitchen
185.      Walk behind hutch and go to hallway
186.      Use *30/30 Bullet* on door lock
187.      Use *Hammer* on door (to blast bullet)
188.      Search model of train station
189.      -Get *Blasting Cap*
190.      -Get *Map*
191.      -Get *Light Bulb*
192.      Use *Guitar String* on mounting table
193.      Use *Light Bulb*
194.      Use *Musical Score*
195.      Get the 3 digit combination (from *Musical Score*)
196.      Use *Roll of Film* near mounting table on the projector
197.      In other room, search table
198.      -Get *Astronomy Book*
199.      Search picture
200.      'Open/Search' until code-entry device matches the 3 digit 
          combination
201.      Enter bank room
202.      Use *Pearl* on vault
203.      Use *Key to a Safe* on vault
204.      Kill bank teller zombie & -Get back *Indian Amulet*
205.      In vault, Get *Box of Cartridges*
206.      Get *Hill Century's Money*
207.      Open window (have fun :)
208.      Get *McCarthy's Message* from McCarthy
209.      Search saddle & -Get *Flask*
210.      Search rail cart
210.      -Get *Detonator Box* & -Get *Box of Cartridges*
211.      Enter station
212.      'Push' "Station" sign (to choke guy on rafters)
213.      Get *Key*
214.      Search pile of rails & -Get *Eye-Bolt*
215.      Use *Eye-Bolt* on bell 3 times (to open door)
216.      Run outside
217.      Quickly Use *Blasting Cap* near fence
218.      Use *Detonator Box* on opposite side near the rocks
219.      At the water tower, lay down *Hill Century's Money* & *Key*
220.      -Die-
221.      Run out of cemetery & into saloon
222.      Run up broken staircase & jump across hole in floor
223.      Run out window & jump out onto the statue where hole in wall
is
224.      -Get *Golden Eagle*
225.      Run between buildings to McCarthy's workshop
226.      Go to tar barrel & dip paw in it
227.      Go inside building next door & dip paw in "Cask of Silver
Salts"
228.      Kill werewolf outside
229.      Run into cemetery & kill the other werewolf
230.      Run back into tunnel where you turned into a panther
231.      Place *Golden Eagle* in fire
232.      -Come back to life-
233.      Get *Soap* behind tombstone
234.      Get *Colt Gun*
235.      Go back to water tower
236.      Drop your *Colt Gun*
237.      Walk up to your double & touch him (to become one)
238.      Get *Colt Gun* back
239.      Walk up ladder
240.      Fall off plank
241.      Use *Soap* on dirty guy
242.      -Get *Metallic Brush*
243.      Get *Flask*
244.      Use *Metallic Brush* on peg
245.      Fall down trap door
246.      Get *Engineer's Notebook*
247.      Get *Dead Leaf*
248.      Use *Dead Leaf* on Indian bust
249.[opt] Read map on wall
250.      Go up steps & kill off both bad guys (don't use your gun)
251.      Search wall-hole & -Get *Flask*
252       Search other wall-hole & -Get *Pick-axe*
253.      Go into other room & Get *Sheets of Paper*
254.      Walk across chasm (be brave and save alot :)
255.      Kill off Pick-axe man with *Colt Gun*
256.      Walk into next room & Kill off axe man w/ *Pick-axe*
257.      Get *Candlestick* from pillar
258.      Get *Water Pitcher*
259.      Get *Jed Stone's Scratch book*
260.      Get *Scorched Book* by lit candle
261.      Get *Needle*
262.      Use *Water Pitcher* on rifleman in hall
263.      Enter elevator
264.      Get *China Piggy Bank*
265.      Throw *China Piggy Bank*
266.      -Get *Microscope Glass Plate*
267.      'Push' lever
268.      Use *Glass Plate* on microscope
269.      'Push' colored stones in order of micro-samples (from *Glass
Plate*)
270.      Enter next room & Search table
271.      -Get *Vial of Poison*
272.      Go around corner
273.      Use *Vial of Poison* on *Needle*
274.      Use *Vial of Poison* on distilled water
275.      Enter jail cell when you become small
276.      Use *Poisoned Needle* on old guy
277.      -Get *Piece of Straw*
278.      -Get *Key to the Goal*
279.      Get *Bottle of Ammonia*
280.      Use *Key to the Goal* on cell door
281.      Use *Vial of Poison* on distilled water again
282.      Walk behind table leg and into small hole in wall
283.      Use straw & Run across chasm (pole-vaulting effect)
284.      Get *Vial with a Potion*
285.      Enter next room & quickly Use *Vial with a Potion* on "lava
flow"
286.      Get *Bucket of Glue* (don't get caught in spider web)
287.      Step on spider
288.      Use *Bucket of Glue*
289.      Climb up light shaft
290.      Quickly, Get *Hammer's Head*
291.      Walk near hole & Throw *Hammer's Head* down hole
292.      Get *Lead Ingot*
293.      Push anvil out of way
294.      -Get *Flask*
295.      -Get *Winchester*
296.[opt] 'Push' anvil into hole (I did it for fun :)
297.      Enter next room & kill Mr. Cobra
298.      -Get *Cobra's Wig*
299.      -Get *Silver Dollar*
300.      Get *Flask*
301.      Use *Silver Dollar* on poster
302.      Walk into other room
303.      Use *Box of Matches* on crucible
304.      Use *Lead Ingot* on crucible
305.      Get *Scorched paper*
306.      Get *Evil Wand with a Mineral Tip*
307.      Get *Aztec Legend Parchment*
308.      Get *Ammunition*
309.      Enter tunnel & kill off big guy
310.      -Get *Knife*
311.      Throw *Bottle of Ammonia* against door you came in (to wake
up 
          Emily)
312.      Use *Cobra's Wig* on hook above door & Open it
313.      Run into the other room with the eagle statue in it
314.      Quickly, Use the *Evil Wand with a Mineral* on the eagle
statue
315.      Get *Flask*
316.      Run into other room
317.      Get *Rubber Glove*
318.      Use *Rubber Glove*
319.      Use *Knife* on electrical wires
320.      Use water faucet
321.      Run back into the other room
322.      Get *Sack of Coal*
323.      Get on train
324.      Use *Sack of Coal*
325.      Use *Box of Matches*
326.      'Push' lever
327.      -Watch the neat ending-

                  Congrats, you have just completed AITD3!